0 is the base -10, -20, etc is faster, 10, 20, etc is slower. Weapon Speed (WSM): A relative comparison to other weapons of the same type.Most weapons have 100 str, which gives 100/100 or an additional 1% weapon damage per point in str. For example a damage bonus of 70 is 70/100 or and additional. Each point in this statistic multiplies your damage by bonus/100 %. Dmg Bonus: This determines how you multiply the item damage by your stats to reach the actual damage.Range: Goes from 1 (least) to 5 (most), and is identical for all melee weapon types.No Uniques had Clvl requirements prior to v1.07 D2. Clvl Req: Your character must be this level or higher to equip the item.Ilvl is used in gambling, sales and other calculations as well. Item Level: Chests and monsters must be at least this level to drop the item.Normal Uniques are identical in Diablo II and the Expansion.In 1.10 of the Expansion the odds of gambling a Unique is 1 in 2000.All blunt weapons (including wands) have +50% Damage vs Undead.You cannot gamble for wands, they must be found.The Sorc-only Orbs should be more useful than wands though, so likely you'll see only Necromancers using wands after a short time in the Expansion. Sorceresses use them as well in Diablo II, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. Wands are not class specific, but they are most appropriate for Necromancers.
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